How to Win The Game

【Index】
null Starting The Game null Interface null Provinces null Tarents and Employment null Status
null Diplomacy null Doctrines null Cards null Contracts null How to Win The Game
null Directing Forces
◆ Victory and Defeat

Other than to crush all of your enemies by your cannon balls, there are multiple paths to victory.
Each nations have their own features, therefore, the suitable ways to win are different.

In this game, some of enemy nations are about to aim at victory.
So, it’s important to keep an eye on your opponents’ progress toward victory and disturb their actions consciously as necessary.

◆ Strategic victory
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【The requirement】
A nation has captured 50 provinces when the new turn comes.

You will be suggested that you end this war when you satisfy this condition.

However, when the number of the provinces which you captured exceeds a constant value,
other nations cancel the alliance with you and they regard you with hostility.
And if you chose the difficulties of [Hard] or [Death march], the savage nations will appear unconditionally.

Just like you, enemy nations aim at this victory.

◆ Economic victory
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【The requirement】
A nation’s revenue is more than 240000 per turn when the new turn comes.

You will be suggested that you end this war when you satisfy this condition.
Just like you, enemy nations aim at this victory.

◆ Diplomatic victory
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【The requirement】
1 : You have captured 30 provinces when the new turn comes.
  And you accept the suggestion to start the final battle.
2 : After that, you have to capture 10 provinces earlier than the fatal enemy.

You will be suggested that you start final battle when you satisfy this condition.
And when the final battle starts, all nations are merged into two nations.
(The merging phase may get your pc slow, however, please wait.)

All nations except you and the enemy leader will be merged into the nation which are more friendly at that point.
In addition, because of the limit of units, you and the enemy can’t employ new recruits.

Enemy nations don’t aim at this victory actively, however, if the enemy leader has captured 10 provinces earlier than you, you will lose this game.

◆ Scientific victory
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【The requirement】
1 : You introduce [Scientific victory] in the fifth slot of doctrine.
2 : Next turn, the defense mission of the province which the master is in starts.
3 : You must defend that province for 7 turns. (Even once if that is occupied, the mission is failure.)

You have to pay 300000 capital when you introduce [Scientific victory].
When the defense mission starts, all other nations cancel the alliance with you and they regard you with hostility.
Except the target, it is no problem when you lost all provinces.

The enemy aims at this victory only at the time of specific condition.

【Index】
null Starting The Game null Interface null Provinces null Tarents and Employment null Status
null Diplomacy null Doctrines null Cards null Contracts null How to Win The Game
null Directing Forces