Provinces

【Index】
null Starting The Game null Interface null Provinces null Tarents and Employment null Status
null Diplomacy null Doctrines null Cards null Contracts null How to Win The Game
null Directing Forces
◆ Province-window
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The main purpose of this game is to struggle for these provinces.
This game continues as you and other nations invade or defend new provinces.

Each provinces have own scale of economy or defense functions.
And Sum of the province which the nation has is the nation’s power.
Putting your mouse cursor on the icon of province, you can look at the details of that province.
When you click the left-click on the icon, the province-window will pop up.

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It’s basic action that you employ new recruits, organize the corps or relocate the corps to other province in this province-window.

1 : Econ. [Econ.] means scale of economy of this province.
Nation which has that province will get tax income that is three times as large as figure of Econ per turn.
2 : Wall [Wall] means degree of defense ability of this province.
Especially in the province which has fort, this figure affects the HP of walls of that fort.
Walls’ HP will be calculated by “Wall * 100”.
(In the neutral zone, wall doesn’t function.)
3 : WP [WP] means “war potential”.
WP will be calculated by sum of the war potential of all corps and war potential of fort.
AIs always consider this figure and judge whether they invade other province, relocate their corps, carry out diplomacy or not.
4 : Corps [Corps] ; especially displayed upper right of province-window, means the limit num. that corps can be garrisoned in this province.
[num. of current garrisoned corps / the limit num. that corps can be garrisoned]

Basically, all province can be garrisoned up to 16 corps.
Some doctrines or specific provinces enable to have more corps.

5 : Slot of corps All garrisoned corps in this province are displayed in this window.
When you want to operate them, please play tutorial and learn how to do that.
【Index】
null Starting The Game null Interface null Provinces null Tarents and Employment null Status
null Diplomacy null Doctrines null Cards null Contracts null How to Win The Game
null Directing Forces