Status

【Index】
null Starting The Game null Interface null Provinces null Tarents and Employment null Status
null Diplomacy null Doctrines null Cards null Contracts null How to Win The Game
null Directing Forces
◆ How to look at the status

All units and classes have each characteristic abilities.
The status shows their abilities.
You might confuse with them at first.
However, dealing with their information, you can effectively direct your nation.

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Open the province-window, and put your mouse cursor on the icon of person.
The status window of that person will pop up.
Clicking left-click on the units icon, you can fix the status window.

1 : Name and Race These are person’s name and ethnic group.
The relationship between one and another is settled by ethnic group basically.
This relationship affects the cost when the person employs others.
2 : LV / Class / Gender Person’s LV, Class and gender are displayed here.
3 : EXP These figures mean “current EXP / EXP that this person needs when he or she level up”.
In this game, it’s hard to level up above 31.
4 : Credits [Credits] means his or her contribution in this nation.
This relative degree in the nation affects the social position and salary.
5 : Social position and Loyalty Person’s social position and loyalty are displayed here.
The social position is that the highest is “Master”, followed in order by “Retainer”, “Senior”, “Commissioned” and “Officer”.
There are other positions “Impresario”, “Mercenary” and “Jobless”.

The lower loyalty becomes, the more person’s corps tends to retreat frequently.

6 : Capital This capital is used when the person gets new contracts in personal-playing-mode.
7 : Status These figures are the abilities of unit.
Yellow figures mean reinforced abilities by some leader skills or personal skills.
And green figures mean weaken abilities.

[Movetype] : This is how to move the person. It affects the speed of movement in each topographies.
[HP] : Life point in the battle. When it becomes 0, the recruit will die and talent will retreat.
[MP] : MP is used when the unit use some skills. When it is 0 or short, unit can’t use skill.
[Str] : Strength. It affects the fire power of skills such as “Close_combat”, “Shooting”, “Cavalry_charge”, “Anti_cavalry” or “Bombardment”.
[Def] : Defense. It affects the defense of skills affected by strength.
[Mag] : Magic. It affects the magic power of skills such as “Fire”, “Water”, “Light”, “Ground” or “Thunder”.
[Res] : Resistance to magic. It affects the defense of skills affected by magic.
[Agil] : Agility. It affects the speed of using skills.
Agility doesn’t grow for level up, so it’s very important status.
[Dex] : Dexterity. It mainly affects whether this unit can inflict bad effects on enemy, can be inflicted bad effects on by enemy’s skill or not.
[HP rec] : HP recovery. It affects the speed of natural healing.
[MP rec] : MP recovery. It affects the speed of recharge of MP.
[Move] : Moving velocity. The higher this figure is, the quicker this unit can move in the battle.
Moving velocity doesn’t grow for level up, so it’s very important status.
[Summon] : Summon num. and level. The left figures mean “the current remaining num. that this person can summon” / “this person can summon units up to this num.”
And the right proportion means that the level of summoned unit becomes “summoner’s level * this proportion”.
[Income] : This unit brings extra income of this figure to nation to which he or she belongs per turn.

8 : Skill This is the list of skills which this unit has.
When you put your mouse cursor on the icon of skill, the details of skill will pop up.

In addition, the skill surrounded by yellow frame is the leader skill.
Leader skill is given to all corps members when the skill owner is the leader of corps.
Skill which gives status bonus to members gives only effects.

The skill surrounded by blue frame is the adjutant skill.
Adjutant skill is given to the leader of corps when the skill owner isn’t the leader.

9 : Attribute This is the list of unit’s resistance of several attributes.
Resistance of attributes is used for calculation of the damage, and these have greater effect than “Def” and “Res”.

And also, some of attributes mean the resistances of status ailments.

◆ Attributes for damage
[Close_combat] : Main attribute of skills which use sword or lance.
[Shooting] : Main attribute of skills which use gun.
[Cavalry_charge] : Attribute of skills which are cavalry charge.
[Anti_cavalry] : Attribute of anti cavalry skills.
[Bombardment] : Main attribute of skills which use artillery or are used by sniper.
[Anti_walls] : Attribute of skills which are effective against buildings.

[Fire] : One of the attribute of magic.
[Water] : One of the attribute of magic.
[Light] : One of the attribute of magic.
[Ground] : One of the attribute of magic.
[Thunder] : One of the attribute of magic.

◆ Attributes for status ailments
[Poison] : 10% HP will decrease every fixed time.
[Paralyze] : The unit can’t move during fixed time.
[Blind] : The unit can’t aim and he or she shoots skill to inaccurate direction.
[Silence] : The unit can’t use skills which uses MP when it is used.
[Confusion] : The unit attacks close units indiscriminately.
[Petrify] : The unit can’t move and attack during fixed time.
[Terror] : The unit escapes in defiance of your direction.
[HP_leech] : Leeches the enemy’s HP.
[MP_leech] : Leeches the enemy’s MP.
[Death] : This skill may kill the enemy in fixed probability.

【Index】
null Starting The Game null Interface null Provinces null Tarents and Employment null Status
null Diplomacy null Doctrines null Cards null Contracts null How to Win The Game
null Directing Forces